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AI Insights · Timothy · October 2024

Top 5 Fidget Toys Games on iOS in the Netherlands, Q3 2024

Explore the performance trends of the top 5 Fidget Toys games on iOS in the Netherlands for Q3 2024, with insights into downloads, revenue, and active users.

Top 5 Fidget Toys Games on iOS in the Netherlands, Q3 2024

In the third quarter of 2024, the Fidget Toys games category on iOS in the Netherlands showcased varying performance trends across downloads, revenue, and weekly active users. Here's a detailed look at the top five apps in this category, as reported by Sensor Tower.

Fidget Toys Trading: 3D Pop It by Freeplay LLC exhibited a notable download trajectory, beginning at 684K in early July and peaking at 1.1K by the end of the month. However, downloads gradually decreased to 382K by the end of September. Revenue was sporadic, with modest peaks of around $5K in early August and $3K in mid-August. Active users increased steadily in July, reaching 3.5K in early August, before declining to 1.8K by the end of the quarter.

Fidget Toys 3D from Tran Dinh Hung saw fluctuating download numbers, starting at 487K and reaching a high of 667K in the second week of July. By the end of September, downloads had tapered off to 210K. Revenue was negligible, with a brief spike of $4K in the second week of July. Weekly active users began at 1.3K, peaked at 1.8K mid-quarter, and concluded at 1.1K.

Pop Us! by SayGames LTD maintained a steady download rate, initiating at 421K and achieving a peak of 531K by late July, before decreasing to 403K by September's end. Active users followed a similar trend, starting at 732K and peaking at 985K in late July, with a slight dip to 782K by the quarter's close.

Automatoys from Idle Friday experienced an interesting download pattern, beginning at 215K and climbing to 761K by mid-August, before settling at 189K at the end of September. Active users started at 3.3K and saw a significant increase to 4.8K in late August, ending the quarter at 4.1K.

Antistress - Relaxing games by Moreno Maio recorded download growth from 203K initially to a peak of 747K in mid-August, then declining to 187K by the end of the quarter. Revenue was minimal, with a notable peak of $11K in early August. Active users also rose from 934K to 2.8K by late August, before decreasing to 1.2K by September's end.

These insights provide a snapshot of the competitive landscape and user engagement within the Fidget Toys games category on iOS in the Netherlands during Q3 2024. For more in-depth analysis and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024